13-Feb-12 // Club 3D Radeon HD 7900 Series Graphics demo

The Leo demo showcases a real-time, DirectX® 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials (including transparencies), multiple lighting models, and minimal restrictions on the number of lights that can be used -- all while supporting hardware MSAA and efficient memory usage.

Specifically, this demo uses DirectCompute™ to cull and manage lights in a scene. The end result is a per-pixel or per-tile list of lights that forward-render based shaders use for lighting each pixel. This technique also allows for adding one bounce global illumination effects by spawning virtual point light sources where light strikes a surface. Finally, the lighting in this demo is physically based in that it is fully HDR and the material and reflection models take advantage of the ALU power of the Club 3D Radeon™ HD 7900 GPU to calculate physically accurate light and surface interactions (multiple BRDF equations, realistic use of index of refraction, absorption based on wavelength for metals, etc).

Direct link to movie download

Demo here *

* This demo requires Windows Vista® or above operating system, latest AMD Catalyst™ software, a dual- or quad-core CPU, and 4GB of RAM. Runs best on a Club 3D Radeon™ HD 7900 Series graphics processor. Compatible with any DirectX® 11 capable graphics processor from the Radeon™ HD Graphics Series.

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